- Sign-up opens 10 minutes before each match (:05). No guild needed, level 100+. 10 players to start, 100 max; with fewer than 10 the war is cancelled, no penalty.
- At the start everyone is split into two even teams, Red and Blue (by level, rebirths and gear; parties stay together). Red fighters wear a fire halo, Blue a water halo, and teammates can't hurt each other.
- No joining once it starts; if you disconnect or leave you can rejoin your own team until 10 minutes are left.
- Break an enemy gate to unseal their pole, then destroy the pole. At time-up: more pole damage wins, then gate damage, then kills.
- Rewards: win 1 DragonBall + a +2 stone; the winning team's top 3 structure damage and top killer +1 DragonBall each; capturer an extra +3 stone; loss or draw a +1 stone. Be on the map at the end, 5+ minutes in, and actually fight.
All times are server time: US Central (CT, America/Chicago).